PotatOS
Custom 3D game engine in C++ focusing on accessibility and core engine features.
Basic features
Accessibility features
- Multiple viewmodes to help developers visualize how the game appears to players with different types of color blindness
- Integrated and fully customizable subtitle system
- Integrated and fully customizable input mapping system
- Physics system
- Component system (colliders, lights, meshes, audio sources, etc.)
- Gizmo tool
- Reflection on variables
- Sound system with mixer
- Support for 3D FBX models
- Save and load system for scenes
- Customizable UI (hierarchy, component, and file windows)
Goose Guide
A technical art project made in Unreal Engine 4, featuring procedural animations and terrain.
Special features
- Procedural terrain generation
- Optimization techniques for terrain generation
- Procedural animation using a control rig
- Dynamic weather system implementation
- Dynamic grass simulation
- Material effects integration
- Advanced shaders (e.g., water shaders)
- Tree generation using Houdini
Supreme Com Under
A top-down real-time strategy (RTS) game featuring strategic gameplay and real-time decision making.
Project focused on AI architecture
- Custom Behavior tree
- Custom GOAP
- Influence map & resources map